For a while, it was unclear if Command & Conquer 3: Tiberium Wars
(2007) would get a proper sequel. The Xbox 360 and PC real-time
strategy game was a critical smash, earning a 9.0 from GameSpot (on the
PC) and selling a respectable 701,000 units in the US, according to the
NPD Group.
However, the expansions Command & Conquer 3: Kane's Wrath and
spin-off Command & Conquer: Red Alert 3 (both 2008) fared less well
with reviewers and sold less than half as much at retail.
Luckily, fans of the series can now relax, as plans for Command &
Conquer 4 have been revealed…sort of. Instead of the usual public
announcement, the game has apparently been confirmed by a survey from
British market research firm 2CV, which lists C&C publisher Electronic Arts among its clients.
The survey, which has a picture of C&C series villain Kane on the
front underneath the EA logo, not only acknowledges the existence of
C&C4, but also apparently reveals some new features of the game.
After a series of questions which eliminate non-PC and non-RTS gamers,
the survey promptly announces C&C thusly:
Now we would like to tell you about a new Command & Conquer game. Please read the following description.
Command & Conquer 4 allows C&C fans to finally experience
the epic conclusion to the 15-year Tiberium saga with innovative
RPG-like player progression, persistent in both single-player and
multiplayer modes, co-op play, and new stylized, live-action
cinematics.
Play with all new, bigger and badder, units from GDI and Nod, including the Crawler, the first ever mobile base in RTS games.
After several more questions, the survey goes on ask players what
features they would like to see in "future" C&C games. It then
lists the following six features:
--Play in epic 5 vs. 5 online multiplayer with all new objective-based game modes.
--Play the campaign on your own or tackle it with a friend, as co-operative campaigns return.
--Introducing the first mobile base in RTS games: The Crawler. Focus
on the action as the Crawler becomes your all-in-one base, which can be
deployed and redeployed anywhere on the battlefield for even more
strategic options.
--Play in the first ever class-based C&C game--a new challenge for C&C and RTS players to master.
--Dive into an all-new story written by a new scriptwriting team and
told through trademark C&C cinematics taken to the next level with
grittier, stylized FMVs in the vein of Minority Report.
--Play in the first RTS game with MMORPG-like player progression in
which you are rewarded every time you play. Every unit you kill in
single player, multiplayer, or skirmish gives you experience points
that allows you to level up your abilities and unlock new units,
powers, and upgrades to your arsenal.
Though all of the six features are hinted at in the C&C4
description, Electronic Arts declined to comment on them--or on the
survey in general. "We have no information regarding the C&C
franchise at this point," was all a rep would say.