According to a Nielsen Company study last April, almost 50 percent of all PC gamers are female, with hit PC titles like The Sims played primarily by women. The latest Sims iteration, The Sims 3, sold more than 1.4 million copies a week after its release,
presumably bolstered by that aforementioned demographic. However, a new
study by the NPD Group shows that female gamers branch well beyond the
PC platform and now constitute more than a quarter of all console video
gamers.
In NPD's Gamer Augmentation 2009 report released today, the
industry-tracking group revealed new figures that show 28 percent of
all console video gamers are female in 2009, up from 23 percent last
year. NPD attributed the five-point rise to the Nintendo Wii, which it
believes has attracted a large number of new female gamers. It reports
that Wii usage has increased by 19 percent from 2008 for all
demographics.
At the 2007 Women in Games Conference, Electronic Arts VP Sharon Knight said that the Wii is attractive to female gamers because of the console's accessibility.
"The Wii levels the playing field," she said. "You don't
embarrass yourself--you can grab it and right away start having fun.
... [Wii games] don't require the same investment to learn and to
master how to pick up and play [as other consoles' games]."
The NPD study also contained a few other figures on other gamer
demographics. It found that "extreme gamers" played an average of 39
hours per week, down from about 46 hours last year. Even though the NPD
Group found that extreme gamers have the lowest average household
income out of all gamer demographics, they dole out the most cash to
buy games. Extreme gamers purchased an average of 24 titles in the 2008
holiday quarter. However, the study reported that the demographic only
makes up 4 percent of all gamers.
The amount of time gamers spend playing online has remained the
same relative to last year, despite what the NPD calls a "focus of
industry on more online gameplay opportunities." On average, 38 percent
of a gamer's time was spent playing online.
The Gamer Augmentation 2009 study was conducted in
January 2009 with more than 20,000 participants ages 2-65 and above and
includes data from the 2008 holiday season. Survey data was weighted to
portray gaming trends only within the US.