Yesterday, job listings revealed that Activision is building an all-new games studio in the San Francisco Bay Area.
Late today came a report that the megapublisher, one half of Activision
Blizzard, has successfully wooed two senior developers away from its
archrival, Bay Area-headquartered Electronic Arts.
According to sources close to Electronic Arts, this afternoon the staff
of Visceral Games were informed that the internal studio, formerly known as EA Redwood Shores,
was losing two of its senior members--general manager Glen Schofield
and COO Michael Condrey. The pair then reportedly let it be known they
were going to work at Activision's new studio, which remains unnamed.
Schofield is best known for being the driving force behind Dead
Space, which was pitched internally to EA executives by a group of
dedicated developers. Most recently, he has been promoting Visceral's
upcoming project, Dante's Inferno. In an interview earlier this year,
Schofield told GameSpot several unannounced projects are also in the
pipeline at the studio.
A source that wished to remain anonymous told GameSpot that today's
news capped several weeks of rumors of the pair's departure. These were
fueled by intense recruiting by Activision of many staffers at
Visceral, which had just been rebranded as EA's core gamer label
earlier this year. "It's not a very happy day here," said the source.
[UPDATE] After this story was first reported, an EA rep gave GameSpot
the following statement: "I can confirm that Glen and Michael are
exiting EA. It takes a team of talented people to make a highly rated
game like Dead Space. The team at Visceral are currently working on
Dante's Inferno, Dead Space Extraction, and new titles that will be
announced at a later date." Activision corporate communications reps
have not yet responded to requests for comment.