Activision rhythm rocker will allow use of virtual alter egos as playable characters on Microsoft's console.
Yesterday, Activision revealed the last batch of tunes from Guitar Hero 5's 85-song setlist,
but the publisher has plenty left to talk about with its upcoming
rhythm game. For example, Activision today confirmed that the Xbox 360
version of Guitar Hero 5 will incorporate Microsoft's user-customized
avatars.
In addition to the roster of Guitar Hero staples, such as Axel
Steel and the army of create-a-character options, Xbox 360 players will
be able to play as their avatars onstage, whether it's behind a guitar,
drums, or microphone. Don't expect the avatars to indulge in a
rock-and-roll lifestyle, though. The restrictions Microsoft imposes on how its gamer proxies are portrayed in XBL Indie games
presumably apply to standard third-party publishers as well. Check out
the video below for an example of how the avatars will be incorporated
into the gameplay.
As with last year's Guitar Hero: World Tour, Guitar Hero 5 lets
gamers accompany playable tunes on the guitar, bass, drums, or
microphone. The publisher is also lifting the restriction on the
one-instrument, one-player rules that have defined the series. Instead,
rhythm rockers will be able to use any combination of instruments for
any given song, with Activision giving the example of two guitars and
two sets of drums rocking out together.
Guitar Hero 5 will be available September 1 for the Xbox 360, PlayStation 3, PlayStation 2, and Wii.
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