Sony Computer Entertainment America wants to change the way people play
games, and that's not just marketing speak. The PlayStation 3 maker has
filed patent applications for a number of improvements and
substitutions to the standard controller interface in recent years,
going beyond the motion-sensing control setup revealed at E3.
One of the interfaces for which the company wants a patent is a
"man-machine interface using a deformable device." The proposed system
would allow gamers to use a squeezable object like a rubber ball as a
substitute for a mouse. A camera hooked up to a game console would
follow the ball's movements, and players could squeeze and move the
ball as substitutes for a mouse click or click and drag.
The ball itself would not include any significant technology,
although an internal clicking mechanism could provide tactile feedback
to tell the user when a squeeze is sufficient for the system to pick up
on it. While SCEA describes the technology in terms of games in its
application, it does point out it could also be used to control TVs,
DVD players, and even smart appliances.
SCEA is also seeking a patent for a completely controller-less technology, according to tech blog Siliconera.
The site is reporting on a patent application from SCEA that would use
a camera and microphone to assess noises, movements, and facial
expressions made by users to determine their states of mind. For
example, the technology would allow games to identify what makes a
player laugh or become bored and then use that data perhaps to change
the gameplay experience or simply garner more thorough feedback from
users.
Finally,
SCEA applied for a patent on a new force feedback device. Although it
is described with a variety of uses, the add-on as described by the
application would be used primarily to add haptic feedback (like
rumble) to emulated software from older systems or to enhance it in
more modern games.
Depicted as a plug-in to a PlayStation 3 controller, the add-on
could include a microphone or camera and trigger rumble activity based
on audio cues (tone, volume, duration of sounds) or video
characteristics (color, brightness, saturation). It is unclear if Sony
intended this for the DualShock, as well as the rumble-less Sixaxis.
"For example, a device… may use criteria to recognize a sound
generated by a video game that is indicative of the 'clop-clop' of a
horse's hooves," the application states. "Whenever a video game plays
such audio, the device… recognizes the audio and inserts corresponding
haptics, such as, for example, a rumble in concert with each 'clop.'"
The
device could also be used with games that already have rumble
functionality. For instance, it could intercept a signal to rumble the
controller and instead have the system shake the video screen,
temporarily change the hue of the picture, or increase the audio signal
to a user's subwoofer. Users would be able to set their preferences as
to how the add-on would redirect or enhance the existing rumble
functionality of older games.
Given that the add-on would be a way to go back and add rumble
and other effects to games that never featured them previously, the
application follows that line of thought to its commercial conclusion.
"In some implementations, it is desirable for an emulator to
augment an executed game by adding audio and/or video information
during game play," the patent reads. "For example, the emulator may add
product placements, modify product placements, add informational
displays, and the like."