Often, games are dismissed as a youthful pastime. However, a new study
by the Centers for Disease Control and Prevention has found that the
average US gamer doesn't even fall into the 18-34-year-old demographic
advertisers and MTV programmers so highly prize. According to the
study, published in the American Journal of Preventive Medicine and provided to MSNBC, the average American gamer is 35, the age when the ostensibly retirement-age organization AARP starts sending out invitation letters.
It gets worse. The study, which was conducted in conjunction with Emory
University and Andrews University, also found the majority of gamers
had "a greater number of poor mental health days" compared to
non-gamers. They also were more often overweight and anti-social than
teetotalers of computer entertainment, according to researchers.
"Video game players also reported lower extraversion, consistent with
research on adolescents that linked video game playing to a sedentary
lifestyle and overweight status, and to mental-health concerns," the
study authors wrote. Female gamers were particularly likely to be hit
by depression and "lower health status."
The CDC study surveyed 552 people--4,448 less than a controversial Game Informer survey on console reliability--aged
19-90 in the environs of Seattle and Tacoma, Washington. The location,
near the corporate headquarters of Microsoft and Nintendo of America,
was picked because it boasted some of the highest per-capita Internet
usage in the country. Conducted in 2006, the CDC study findings weren't
analyzed until 2008, and apparently not published until this year.